Friday 23 March 2012

Noobie Fitting for sansha fun

A few people have asked me what/how you get a into a fleet for incursions. Also, if a new player should attempt incursions right away or if they will be to complex.



I would recommend people get to at least level 2 mission running if they are new before starting incursion fleets, the fleets themselves are very different from mission running however the basics of the game really need to be mastered prior to taking them on.

The main things to have covered is ship fitting, overview setup, mission running guides so you know about trigger NPC and how waves spawn within missions. There are various guides on the forums and else where covering this.

THE SHIP



Below is the fitting I used. For Minmatar, the Maelstrom is by far the best first ship for incursions, this setup has around a 20 day train with implants, puts out a decent amount of dps even with low gunnery skills and I'm yet to have a problem with it, its important to use faction ammo in incursions.

[Maelstrom, Maelstrom LFSF VG]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II

Sensor Booster II
Tracking Computer II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Caldari Navy EM Ward Field
True Sansha Stasis Webifier

800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet Phased Plasma L
800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet Phased Plasma L
800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet Phased Plasma L
800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet Phased Plasma L
800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet Phased Plasma L
800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet Phased Plasma L
800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet Phased Plasma L
800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet Phased Plasma L

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I


Hammerhead I x5

COST - How do I afford to buy this?


Old players should hopefully have savings or a friend that can spot them the start up costing. New players are not so lucky, the easiest way for a new player to get a cash injection is to purchase plex (30 day pilot licence) from CCP and sell them on the market ingame for isk, remember that this will then enable you to make isk so its a worthwhile investment. Alternatively you could make the isk via missions but lvl 2 missions dont really make good money and if your running lvl 3 you will require a ship similar to the ones in incursions.

The faction MODS add alittle "shiney" to the setup and actually require less training to use, The web is expensive but isnt required over a standard tech 1 or 2 web however it gives you that extra chance to be picked up in the incusions channels as longer range webs help the whole fleet out.

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